![]() ![]() Using Unity project in this thread with Unity2019.3.0b5, I could compile it to Android, IL2CPP, ARM64.īut when I include Vuforia to the project I get compilation errors: Export UnityProject to androidBuild folder, the folder structure should look like this:.Go to Build Settings window (Menu / File / Build Settings).Generate gradle project for Android platform It has a simple UI, MainUnityActivity, which extends OverrideUnityActivity, and is prepared to start MainUnityActivity with an IntentĢ. ![]() NativeAndroidApp - this is the Basic Activity application from Android Studio templates where Unity project will be integrated.OverrideUnityActivity class in Assets/Plugins/Android extends UnityPlayerActivity Unityproject - this is a simple demo project made with Unity which will be integrated to the standard Android application.Clone or Download GitHub repo uaal-example.This example address Version 1 issues of example, most important one relates to unloading/quitting Unity. You can read more about Unity as a Library. Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.This document explains how to include Unity as a Library into standard Android application through Activity. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) ![]() ![]() Error: Both modules 'base' and 'UnityDataAssetPack' contain asset entry 'assets/bin/Data/UnitySubsystems/UnityARCore/UnitySubsystemsManifest.json'.Ĭom.: Both modules 'base' and 'UnityDataAssetPack' contain asset entry 'assets/bin/Data/UnitySubsystems/UnityARCore/UnitySubsystemsManifest.json'.Īt .build(UserExceptionBuilder.java:58)Īt .圜lashValidator.checkEntr圜lash(Entr圜lashValidator.java:85)Īt .圜lashValidator.lambda$checkEntr圜lashes$0(Entr圜lashValidator.java:64)Īt $ForEachOp$OfRef.accept(ForEachOps.java:184)Īt $2$1.accept(ReferencePipeline.java:175)Īt .CollectSpliterators$1WithCharacteristics.lambda$forEachRemaining$1(CollectSpliterators.java:67)Īt $RangeIntSpliterator.forEachRemaining(Streams.java:110)Īt .CollectSpliterators$1WithCharacteristics.forEachRemaining(CollectSpliterators.java:67)Īt .copyInto(AbstractPipeline.java:481)Īt .wrapAndCopyInto(AbstractPipeline.java:471)Īt $ForEachOp.evaluateSequential(ForEachOps.java:151)Īt $ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174)Īt .evaluate(AbstractPipeline.java:234)Īt .forEach(ReferencePipeline.java:418)Īt .圜lashValidator.checkEntr圜lashes(Entr圜lashValidator.java:60)Īt .圜lashValidator.validateAllModules(Entr圜lashValidator.java:51)Īt .(ValidatorRunner.java:75)Īt .(ValidatorRunner.java:69)Īt .$validateBundle$3(ValidatorRunner.java:58)Īt .ImmutableList.forEach(ImmutableList.java:406)Īt .(ValidatorRunner.java:58)Īt .(AppBundleValidator.java:106)Īt .(BuildApksCommand.java:678)Īt .(BundleToolMain.java:76)Īt .(BundleToolMain.java:48) Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 Installation failed with the following output: Load the users attached project "Prj_ARCoreXR_Builds.zip"Įxpected Result: Project is successfully built ![]()
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